Getting classes that can mark enemies and have attacks that capitalize on having marked enemies is pretty good too. I've found a few other combos, though they mostly just deal with damage. ![]() However, I probably only have about 12 hours of game time under my belt.so I am still learning. The only thing I've looked up so far in this game is what items to use on the curios since the game is rather unforgiving on trial and error tactics. I prefer to figure things out on my own rather than use guides.though I will like to glean tricks off the forums from other players. It utilized movement like this Jester one, but if you're curious for more I'm sure there's some great guides out there specifically for class combos. There's some pretty good ones with Highwayman and Man-At-Arms I used to use, but I can't remember the specifics unfortunately. Still looking for other class combos that fit together well.haven't really found one that works as well as this one though. Works pretty well even on enemies that don't bleed. ![]() Just got the game the other day, but this strategy jumped out at me right away. I think I'm going to give it a go this time around. Before I took a break, I didn't mess with Jester too much, as abilities that initiate party movement made me nervous. While the debuff and buffs are active i will have the Jester either using that weak two target bleed attack or else healing stress. Depends on if I care more about the damage from finale or the stun from the Man-at-Arms. Then I can either have the Jester use finale or the hellion can use Strike through and the Man-at-Arms can use their stun attack(forget the name) and the party is back to their starting positions. The Hellion can just attack from the second position. If the Jester goes first.which is typically the case.I will use solo to jump him in the front and debuff the enemy accuracy and then the Man-at-Arms will use his party buff for dodge which synergizes well. Originally posted by vagrantstorm:I like to use the Jester with a Hellion and a Man-at-Arms. The forth member is a healer of some ually a Vestal since they work well in the forth position and I will try to get trinkets to buff their move resistance since if they get moved the strategy falls apart.if the others get moved they have abilities that will get things working again quickly if the move is even disruptive at all. With the Jester's stress healing I can run this group for long periods too. So yeah.the Jester is pretty much one of my favorite classes.heh, tied with Hellion and Man-at-Arms. Rinse and repeat if the fight last long enough for the buffs and debuffs to wear off. While the debuff and buffs are active i will have the Jester either using that weak two target bleed attack or else healing stress while the two fighters are hacking and bashing away. Depends on if I care more about the damage from finale or the stun from the Man-at-Arms(and who goes first.but that is typically the Jester again). If the Jester goes first.which is typically the case.I will use solo to jump him in the front and debuff the enemy party's accuracy and then the Man-at-Arms will use his party buff for dodge which synergizes well. Start with the Jester in position three, the Man-at-Arms in two, and the Hellion in the front. Both he and the Plague Doctor's focus should be on the front two characters - the Flagellant especially, as his health and stress will fluctuate greatly with his moves.I like to use the Jester with a Hellion and a Man-at-Arms. The Jester should stay in the back of the pack, buffing the characters as needed and reducing the stress that will no doubt be gained as the fighting continues. The Plague Doctor should be your healer, with the ability to cause blight where the Flagellant fails and provide some damage/buffs as needs be. The Flagellant especially, as his Sepsis attack is amazing once his health gets low enough. You should try to get your Leper and Flagellant to take the brunt of the damage. He and the Flagellant can be switched in spots one and two, depending on the upgrades you have chosen for them and where their attacks are best used. The Leper is a solid choice for a main attacker, cleaving through foes with his large sword. ![]() There isn't much more you could want from a team like this. A strong choice for later game fights and especially in boss encounters where stress is a key factor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |